CURIO - A Teaching Toolkit for Fostering Scientific Curiosity is an Erasmus+ Strategic Partnership (KA2) in the Field of Education (2018-2020).
This page offers additional material about our free toolkit, our research, and also recommends a few other games that, like our own, playfully try to enrich the classroom and promote inherent motivation in learning.
SCIENTIFIC ARTICLES ON CURIO AND OUR RESEARCH
- Gómez-Maureira, M. A., Kniestedt, I., Dingli, S., Farrugia, D. M., & Marklund, B. B. (2020). CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets. In the Proceedings of the 11th International Conference on the Foundations of Digital Games (pp. 1-10).
- Gómez-Maureira, M. A. (2018). CURIO: a game-based learning toolkit for fostering curiosity. In the Proceedings of the 13th International Conference on the Foundations of Digital Games (pp. 1-6).
RELATED ARTICLES ON CURIOSITY AND EDUCATION
- Gómez-Maureira, M. A., & Kniestedt, I. (2019). Exploring video games that invoke curiosity. Entertainment Computing, 32, 100320.
- Gómez-Maureira, M. A., & Kniestedt, I. (2018). Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity. In International Conference on Entertainment Computing (pp. 76-89). Springer, Cham.
- Berg Marklund, B., & Alklind Taylor, A. S. (2016). Educational games in practice: The challenges involved in conducting a game-based curriculum. Electronic Journal of e-Learning, 14 (2), 122-135.
- To, A., Ali, S., Kaufman, G. F., & Hammer, J. (2016). Integrating Curiosity and Uncertainty in Game Design. In the proceedings of the DiGRA/FDG conference.
- Berg Marklund, B. (2015). Unpacking Digital Game-Based Learning: The complexities of developing and using educational games. (Doctoral dissertation, University of Skövde).