Our project commenced in November 2017. From then to March 2018, we have been busy with the foundational research, which involved literature review, a state-of-the-art analysis of videogames used in STEM education, and three focus group sessions with Maltese educators in our target audience. Since April 2018, we are working on the playful toolkit itself, designing, testing, and further developing CURIO.

Come back soon: we should have a more complete and specific website punctuating our progress in Summer 2018.